Today's maze is the same for everyone, and you get five tries at it.
How it gets harder
Every few levels the maze picks up a new trick. From level 41 they all turn up together.
48
Easy peasy
121620
Tricky
2428
Wobbly
3338
Mean
Insane
Squeeze Level 4
Blinking floor Level 8
Spinner Level 12
Breathing walls Level 16
Pistons Level 20
Crushers Level 24
Lights out Level 28
Rising lava Level 33
Quakes Level 38
Levels
0 of 50 done
Easy peasy1 - 10
Tricky11 - 20
Wobbly21 - 30
Mean31 - 40
Insane41 - 50
Worlds
Clear level 10 to open the worlds
Ice Rink51 - 62 · 0 of 12 done
The floor is ice: the dot slides and keeps going after you stop.
Volcano63 - 74 · 0 of 12 done
Fire jets shoot across the path when their vent glows, and the lava behind you is quick.
Looking Glass75 - 87 · 0 of 13 done
Your dot has a twin in the mirror up top. It copies you upside down, and neither may touch a wall.
Jelly Jam88 - 100 · 0 of 13 done
The walls are jelly: touch one and it bounces you back, but it costs a heart. Lose all three and you start again.
Windy Peaks101 - 112 · 0 of 12 done
Gusts blow across some stretches; the leaves show which way. Lean against them.
Toy Factory113 - 125 · 0 of 13 done
Conveyor belts carry the dot along the arrows, sometimes towards a wall.
Ghost Town126 - 137 · 0 of 12 done
Friendly ghosts drift through the walls and across the path. Slip by between them.
Deep Sea138 - 150 · 0 of 13 done
Underwater the dot swims slowly, and currents carry it along. Plan ahead.
Space Station151 - 162 · 0 of 12 done
Swirling portals jump you to another part of the maze. Step into one to go through.
Dungeon163 - 175 · 0 of 13 done
A locked gate blocks the way. Fetch its key from the side passage first.
Thunderstorm176 - 187 · 0 of 12 done
It is dark. Each flash of lightning shows the whole maze for a moment, so remember the way.
Spin Cycle188 - 200 · 0 of 13 done
The whole maze swings back and forth under you. Keep your dot in the middle of the path.
Magnet Yard201 - 212 · 0 of 12 done
Magnets in the walls pull the dot towards them. Steer away as you pass.
Disco213 - 225 · 0 of 13 done
Paint pads change the dot’s colour, and a gate only lets its own colour through. Pick the right pad.
Balloon Sky226 - 237 · 0 of 12 done
Your dot is a balloon. Stop moving and it floats up, so keep it moving.
Grand Finale238 - 250 · 0 of 13 done
Two or three of the worlds’ tricks at once. Everything you have learnt, together.
How to play
How to play
Click the yellow dot to pick it up, then steer it along the path to the star. If it touches a wall it goes back to the start and you try again. The first few levels are wide and forgiving, so you get a feel for it before anything tricky happens.
From level 4 the maze starts adding things: bits of floor that blink away, walls that close in and open up, pistons, grumpy sliding blocks, a level with the lights off, lava that follows you along the path. Past level 40 you get several of these at once, and the path is only a little wider than the dot.
Good to know
It is the buzz wire game from fairs and the steady hand mazes from the early internet, without the scary face at the end. You just get a star and your time. With a mouse, the dot follows the pointer once you click it. On a phone, tap the dot and then drag anywhere on the screen, so your finger is never in the way. The levels you finish and your best times are saved in this browser.