Plamigo · one player · no jump scares

Wire Maze: keep off the walls

 

Today's maze is the same for everyone, and you get five tries at it.

 

How it gets harder

Every few levels the maze picks up a new trick. From level 41 they all turn up together.

48
Easy peasy
121620
Tricky
2428
Wobbly
3338
Mean
Insane
  • Squeeze Level 4
  • Blinking floor Level 8
  • Spinner Level 12
  • Breathing walls Level 16
  • Pistons Level 20
  • Crushers Level 24
  • Lights out Level 28
  • Rising lava Level 33
  • Quakes Level 38

Levels

0 of 50 done

Easy peasy1 - 10

Tricky11 - 20

Wobbly21 - 30

Mean31 - 40

Insane41 - 50

Worlds

Clear level 10 to open the worlds

Ice Rink51 - 62 · 0 of 12 done

The floor is ice: the dot slides and keeps going after you stop.

Volcano63 - 74 · 0 of 12 done

Fire jets shoot across the path when their vent glows, and the lava behind you is quick.

Looking Glass75 - 87 · 0 of 13 done

Your dot has a twin in the mirror up top. It copies you upside down, and neither may touch a wall.

Jelly Jam88 - 100 · 0 of 13 done

The walls are jelly: touch one and it bounces you back, but it costs a heart. Lose all three and you start again.

Windy Peaks101 - 112 · 0 of 12 done

Gusts blow across some stretches; the leaves show which way. Lean against them.

Toy Factory113 - 125 · 0 of 13 done

Conveyor belts carry the dot along the arrows, sometimes towards a wall.

Ghost Town126 - 137 · 0 of 12 done

Friendly ghosts drift through the walls and across the path. Slip by between them.

Deep Sea138 - 150 · 0 of 13 done

Underwater the dot swims slowly, and currents carry it along. Plan ahead.

Space Station151 - 162 · 0 of 12 done

Swirling portals jump you to another part of the maze. Step into one to go through.

Dungeon163 - 175 · 0 of 13 done

A locked gate blocks the way. Fetch its key from the side passage first.

Thunderstorm176 - 187 · 0 of 12 done

It is dark. Each flash of lightning shows the whole maze for a moment, so remember the way.

Spin Cycle188 - 200 · 0 of 13 done

The whole maze swings back and forth under you. Keep your dot in the middle of the path.

Magnet Yard201 - 212 · 0 of 12 done

Magnets in the walls pull the dot towards them. Steer away as you pass.

Disco213 - 225 · 0 of 13 done

Paint pads change the dot’s colour, and a gate only lets its own colour through. Pick the right pad.

Balloon Sky226 - 237 · 0 of 12 done

Your dot is a balloon. Stop moving and it floats up, so keep it moving.

Grand Finale238 - 250 · 0 of 13 done

Two or three of the worlds’ tricks at once. Everything you have learnt, together.

How to play

How to play

Click the yellow dot to pick it up, then steer it along the path to the star. If it touches a wall it goes back to the start and you try again. The first few levels are wide and forgiving, so you get a feel for it before anything tricky happens.

From level 4 the maze starts adding things: bits of floor that blink away, walls that close in and open up, pistons, grumpy sliding blocks, a level with the lights off, lava that follows you along the path. Past level 40 you get several of these at once, and the path is only a little wider than the dot.

Good to know

It is the buzz wire game from fairs and the steady hand mazes from the early internet, without the scary face at the end. You just get a star and your time. With a mouse, the dot follows the pointer once you click it. On a phone, tap the dot and then drag anywhere on the screen, so your finger is never in the way. The levels you finish and your best times are saved in this browser.

More games

All games